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Paprika's Works Of all the wonders that could come to be...
#18
Posted 17 June 2011 - 10:50 PM
Oh my. Your stuff is gorgeous.
One question though: Have you ever tried web design? You'd make lovely layouts, I'm sure of it.
One question though: Have you ever tried web design? You'd make lovely layouts, I'm sure of it.
#19
Posted 21 August 2011 - 07:05 AM
Simple request to all who want to help me.
Could you please vote in the poll and help me improve my GFX. Thank you.
Could you please vote in the poll and help me improve my GFX. Thank you.
#20
Posted 21 August 2011 - 08:08 AM
I voted other cause I love your stuff! D: I can't find anything wrong with most of them. Some of them could use a little fixing but other than that, they look great! ^w^
Houhe o Taraluna, Ron de Rotarel!

TheVocaloidMikuo | My UTAU account | My Squibys
TheVocaloidMikuo status: Unable to comput.
UTAU status: Unable to comput.
Squiby status: Always need clicks

TheVocaloidMikuo | My UTAU account | My Squibys
TheVocaloidMikuo status: Unable to comput.
UTAU status: Unable to comput.
Squiby status: Always need clicks
#21
Posted 21 August 2011 - 08:49 AM
NO BROKEN ANYMORE!
*drops a yes point*
K after looking through, I find it a little hard to tell what's the direction with some of them.
Some seem oddly plain while others convoluted, while typography is sometimes great (mainly those that fall behind other things) but those with 'forward text', whatever it should be called, just seem too big to me (but we've all got different opinions on this). Others have a bit too much words to feel right for me.
Composition wise some seem too centered (I don't know, you pointed this against me, but I'm the sort that generally picks the 'action points' defined by a grid, as opposed to the center.
I can't really say I like things like [x] [x] but others like [x] [x] are things I like.
I'm just finding it a bit hard to pick out what you're doing at times, but I'll say that generally those from the top don't appeal to me much. But I recall seeing some in your slideshow last time that seemed more like full blown work that I liked.
That said, if you offered to do an important job for me, I'd probably want to watch and work carefully with you, since I tend to be specific about what I want.
*drops a yes point*
K after looking through, I find it a little hard to tell what's the direction with some of them.
Some seem oddly plain while others convoluted, while typography is sometimes great (mainly those that fall behind other things) but those with 'forward text', whatever it should be called, just seem too big to me (but we've all got different opinions on this). Others have a bit too much words to feel right for me.
Composition wise some seem too centered (I don't know, you pointed this against me, but I'm the sort that generally picks the 'action points' defined by a grid, as opposed to the center.
I can't really say I like things like [x] [x] but others like [x] [x] are things I like.
I'm just finding it a bit hard to pick out what you're doing at times, but I'll say that generally those from the top don't appeal to me much. But I recall seeing some in your slideshow last time that seemed more like full blown work that I liked.
That said, if you offered to do an important job for me, I'd probably want to watch and work carefully with you, since I tend to be specific about what I want.

「Whiteout、 見えない… Whiteout、 聞こえない… Whiteout、 わからない… 見えるのは君だけー」

You rapidly grew to become my view of the world, like a film on a cinematic screen
「Sing till the end of world」
> OPTICAL|DELUSIONS <

You rapidly grew to become my view of the world, like a film on a cinematic screen
「Sing till the end of world」
> OPTICAL|DELUSIONS <
Spoiler
#22
Posted 13 December 2011 - 03:53 AM
i really like your most recent stuff. i think you got the flow and composition (focus, power points, etc) down to a T, so to speak. my only gripe is, most of your stuff is simple-looking, haha, not a bad thing per se.
try playing with more C4Ds, more renders, more smudge brushing. something that has more of a from-the-ground-up look to it. one way to start practicing this is using pre-rendered stocks, but i'm sure you know of that already.
the new stuff is all a pleasant sight regardless.
also, if there is something that i like in your stuff the most is how it looks unique, it doesn't look like you got that out of a tutorial, it's yours. i really appreciate that nuance to it. it's becoming less of a common sight nowadays.
here's one that caught my eye:
try playing with more C4Ds, more renders, more smudge brushing. something that has more of a from-the-ground-up look to it. one way to start practicing this is using pre-rendered stocks, but i'm sure you know of that already.
the new stuff is all a pleasant sight regardless.
also, if there is something that i like in your stuff the most is how it looks unique, it doesn't look like you got that out of a tutorial, it's yours. i really appreciate that nuance to it. it's becoming less of a common sight nowadays.
here's one that caught my eye:
#23
Posted 13 December 2011 - 08:34 PM
LOL. Thanks for the comments. I do see what you mean with simple stuff, but the biggest issues I've had were my lack of C4Ds and the fact I find that most look like absolute shit :/ I've been trying to blend Photography with anime, but that's hard as balls and so I don't have anything I really like...
fffff need BGs and textures more than anything (did you know I render my own stuff, but just don't know what BGs to place them in).
fffff need BGs and textures more than anything (did you know I render my own stuff, but just don't know what BGs to place them in).
#24
Posted 13 December 2011 - 08:42 PM
well then there you go. you have tried to render your own stuff, and that went well. now, use pre-rendered stuff, and put your focus in other aspects. just go in deviantart and search for background textures or C4Ds if you're lacking in them, there's tons of good resources out there. as a rule of thumb, C4Ds by default look like shit. you just need to make them fit in the rest of the composition. make the ends stick out towards the direction of the flow. make the bulk parts near the focus and the "spikes" outward. go for the uneven look with them, no symmetry. you will know what i mean if you practice long enough.
also, you can make a background out of a render. duplicate it however many times you need, then increase its size, extrude it, smudge, sharpen it blur it, erase brush do whatever it needs, however many times you need.
and about your stuff looking like shit, i would tell you that they don't, because that's my opinion, but i know all too well how feeling like that is. i often thought/think the same to myself. it helps me getting better in the end. if it's actually bothering you, then have some more confidence, i honestly think you have a knack for it, because, even if simple-looking, most are well done in terms of composition and lightning, and that will always be useful to you.
edit: another thing that i found useful when working with C4Ds is to work under a color map, because most of the colors in C4Ds are irrevelant themselves. they're meant to be changed, to differentiate in depth, not to be used like that, as is. so this way you don't have to change the color of each C4D individually which can be boring.
also, you can make a background out of a render. duplicate it however many times you need, then increase its size, extrude it, smudge, sharpen it blur it, erase brush do whatever it needs, however many times you need.
and about your stuff looking like shit, i would tell you that they don't, because that's my opinion, but i know all too well how feeling like that is. i often thought/think the same to myself. it helps me getting better in the end. if it's actually bothering you, then have some more confidence, i honestly think you have a knack for it, because, even if simple-looking, most are well done in terms of composition and lightning, and that will always be useful to you.
edit: another thing that i found useful when working with C4Ds is to work under a color map, because most of the colors in C4Ds are irrevelant themselves. they're meant to be changed, to differentiate in depth, not to be used like that, as is. so this way you don't have to change the color of each C4D individually which can be boring.

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